We invited some neighbors over for a game night to check it out. It was great to get a game that 12 people could play. Some of our game nights have been quite a bit bigger than 12 people. Limiting to 12 was good and bad. Good because there weren't as many people trying to figure out what was going on as we have had in the past. Bad because we couldn't invite everyone. With it maxing out at 12 people it kind of made it tricky to make sure we invited enough people but not too many people. As we talked about it after, if we had more people, you could have some people play as couples - one person takes the drawing turns and the other the guessing turns. So really it could work for more people.
We had a mix of people that had played and those that hadn't. It wasn't hard to get up to speed - no complicated rules. We didn't try keeping track of points so we kept it simple that way. The timer was great to have to keep things moving. We did realize that drawings generally took less and less time as the rounds progressed so sometimes we were all done by the time the minute was up.
We also had a variety of artistic skill levels. Once those of us lacking skills got over the fact that our art was going to be on display, we realized that if we were all artists, the game wouldn't have gotten as ... interesting?
This will definitely stay in our Frequently Played Games rotation for group sizes up to 12.
The only concerns we had was with the markers. It would have been nice if the caps could slide onto the back of the marker while drawing. Some of the tips were also short and hard to draw with. And the branding on the markers was already wearing off after just a few rounds.
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